| | By Mick James
My first piece of equipment was an ancient manual typewriter, and there was precious little fun in that, apart from wondering how many more little screws and nuts could fall off before it stopped working altogether (it never did). Then, one day we were all given shiny new PCs, and the effects on office productivity were immediate. Particularly on the chap in the corner who seemed to have gone into overdrive – eyes focused on the screen, his hands a blur of motion, legs and shoulders twitching. It was only when you went round behind him that you discovered what was really happening: he was playing a game, dodging space invaders or piloting a Formula One car round a race track. When the history of Western civilisation comes to be written, I suspect the decision to issue pretty much every white-collar worker with a multimedia entertainment centre as their main working device will be viewed as some sort of turning point.
Games. When they are not chasing down the porn or the pirate MP3s, or | |
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| | shooing people off Facebook, deeply skilled IT managers are spending their time trying to stop people from playing games. The days when our secretary could claim – as she did – that she was playing Solitaire to become more proficient with the mouse are long gone. Games have no place in the workplace. And yet...
I doubt I'll ever get back the afternoon when an eight-year old explained to me – in exquisite detail – the rankings and powers of the various monsters in Pokemon. But I remember thinking at the time, that child has accumulated a mass of complex, structured information at least as complex as learning the basis of Latin grammar. The connection of games with childhood is no coincidence, for these are powerful learning tools – the problem is we've stopped learning anything useful.
So I was intrigued to hear of a new initiative to try and unlock the power of games in a business context coming from a consulting firm. The Consulting Consortium is a textbook example of a niche consultancy, | |
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| | offering advice on how to combine regulatory compliance with a commercial edge to clients in financial services and other industries. The problem is that with new regulatory initiatives such as the FSA's "Treating Customers Fairly" coming in, even the reach of the largest consultancy is inadequate for the numbers of people who need to change the way they work – and fast.
"The FSA has changed its model," says the Consulting Consortium's managing director, Joanne Smith. "Previously only the top 5% of firms were visited, but now there will be 11,500 TCF visits in the next three years – that's a big shift. A lot of firms who think they are below the regulatory radar aren't any more."
The problem is no smaller for the big institutions, which need to get the message out to thousands of employees scattered across different locations.
"TCF will claim some high profile scalps," says Smith.
Enter the computer game. Computer games have the capacity be distributed to and involve thousands or even | |
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| | millions of people in a very short space of time – Microsoft's Solitaire is probably the most widely played game in history (although it's always wise to keep a pack of cards handy in case of computer failure).
The Consulting Consortium has been working on a concept called Serious Learning. The concept has already been used to teach strategy, diversity and finance, but now the firm has developed a game which embodies the concepts of TCF.
This not only solves the distribution problem, but, Smith believes, overcomes the drawbacks of previous e-learning strategies by involving users in a much deeper way.
"Unlike with a simulation, you can have a different outcome each time," says Smith. "You can change how you win or lose: these are serious games where you really do learn by doing."
Because it's a computer game, costs are low and can "touch everybody's price point", says Smith, starting from as little as £1 per user per year. But the games can be customised at | |
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| | various levels, such as replicating the look and feel of the client organisation.
"That might sound superficial but it actually aids the learning process," says Smith. "Or it might be an in-company process that we bespoke, or we might also do some consultancy with the client."
Trying to extend the reach of a consultancy firm – particularly in the key area of knowledge transfer – has always been difficult. I suspect that if these kinds of games take off, we might be at the beginning of an exciting new era in business transformation.
In the meantime, with much of the financial services industry either in denial or frozen in the headlights over Treating Customers Fairly, it might be a good moment to investigate the possibilities of play.
"There are lots of things we have to do as part of the statutory requirements," says Smith. "If you can make it a game then it becomes much more exciting." | |
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